Game made by Team Liquidmind
  • C# 62%
  • ShaderLab 21.5%
  • GLSL 6.3%
  • HLSL 5.7%
  • Wolfram Language 4.5%
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Geronculus f9d9f794ba
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Project Repository

Welcome to the Seacosis


Studio Overview

This game is being developed by Team LiquidMind.

Team Members & Roles

  • Project Director: ColdestBandito
  • Lead Programmer: Geronculus
  • 3D Artist: Good_One_Matty
  • 2D Artist: SNJoshua
  • Music Designers: ColdestBandito, Strevortex
  • Voice Actors: Jishy, Resalf

Roadmap & Design Hubs


Development Tools

Tools for Development

  • File-Share
    • Storage for raw uncompressed assets.
    • A account is required, message Geronculus to get an account
  • File Converter Tool
    • Internal QoL tool for chaning file types / file formats.
  • Git Repository
    • Forgejo instance dashboard for source control, code reviews, and issue tracking.
    • A account is required, message Geronculus to get an account

Getting Started for Developers

  1. Clone the Repository:

    git clone https://git.159.195.201.101.nip.io/Team-Liquidmind/Seascosis.git
    
  2. Branching Policy: Create a feature branch named after your Kanban card ID (feat/TEA-10) before committing changes.

  3. Commit Policy Commits need to also have the card ID at the very start (TEA-10: changed this and this).

  4. Pull Request Dont directly merge with main. First create a pull request to dev and after the all changes have been aproved create another pull Request to main.