Game made by Team Liquidmind
- C# 62%
- ShaderLab 21.5%
- GLSL 6.3%
- HLSL 5.7%
- Wolfram Language 4.5%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .forgejo/workflows | ||
| Assets | ||
| Packages | ||
| ProjectSettings | ||
| .gitignore | ||
| .vsconfig | ||
| README.md | ||
Project Repository
Welcome to the Seacosis
Studio Overview
This game is being developed by Team LiquidMind.
Team Members & Roles
- Project Director: ColdestBandito
- Lead Programmer: Geronculus
- 3D Artist: Good_One_Matty
- 2D Artist: SNJoshua
- Music Designers: ColdestBandito, Strevortex
- Voice Actors: Jishy, Resalf
Roadmap & Design Hubs
- Project Kanban Board
- Track active feature implementation.
- A account is required, message Geronculus to get an account
- Game Design Documentation
- Central wiki containing mechanics specifications, lore and art style.
Development Tools
Tools for Development
- File-Share
- Storage for raw uncompressed assets.
- A account is required, message Geronculus to get an account
- File Converter Tool
- Internal QoL tool for chaning file types / file formats.
- Git Repository
- Forgejo instance dashboard for source control, code reviews, and issue tracking.
- A account is required, message Geronculus to get an account
Getting Started for Developers
-
Clone the Repository:
git clone https://git.159.195.201.101.nip.io/Team-Liquidmind/Seascosis.git -
Branching Policy: Create a feature branch named after your Kanban card ID (
feat/TEA-10) before committing changes. -
Commit Policy Commits need to also have the card ID at the very start (
TEA-10: changed this and this). -
Pull Request Dont directly merge with main. First create a pull request to dev and after the all changes have been aproved create another pull Request to main.